Rules

SW Martial Arts Open Rules

 

Legal age rule: All competitors will have the option of competing in the same division all year by establishing a legal age for the competition year instead of their chronological age. They can stay in their chronological year if they so wish. Once the decision is made they must stay in that competition year. A competitor’s legal age is their age up to June 30th of the current year.

  1. If a birth date is before June 30th of that year and it brings the competitor to the next age ex: if Jane is 15 and her birth date is April 2 She has the option of moving up to the next age group division 16-17 at the start of the year If she decided to remain in the 14-15 group she will have to move up on her Birth date those leaving her points for the first division behind and starting new in the 16-17 age division.  If a person s birth date is after June 30 He or She may stay in the division that they started in till the end of the year. This is so that all competitors have an equal chance at placing in the top of their division for that year.

 

Uniforms: All competitors must wear a complete (top and Bottom) traditional or professional spot karate ex; Tae Kwon Do, Kung Fu etc. Any uniform with offensive words or art work may be denied the privilege of competition. 

  1. Sparring uniforms; must have sleeves that reach at least to the middle of the forearm. No tee shirts, sweats, tank tops or shoes will be allowed in the sparring divisions.
  2. Forms uniforms: T shirts, tank tops and sweat shirts are allowed in form if they are part of a competitor’s official school or if they list the school’s name or logo on the uniform top. Uniforms in form divisions are allowed more liberties because is not a one on one competition where the uniform could cause a decisive disadvantage or advantage to a competitor. Removal of the uniform top is allowed in form competition if the removal is considered relevant to the artistic expression or safety of the competitor. Shoes may be worn in form competition if they do not damage or mark the competition floor.

 

Responsibilities

It is the competitor’s responsibility to know the rules and to be ready for competition when called to do so. HE/SHE must be suitably attired, weighed in and at the appropriate ring when competition begins.

Three calls will be made for the competition at ring side: a first call, a second call and a finale call. If the competitor is not at his or her ring to compete if a competitor leaves a ring after the ring competition begins and is not present when his or her name is called three times ring side if he or she is still not present to compete on the third call, he or she will be disqualified.

 

Required and Recommended Safety Equipment

United tournament karate approved headgear, hand and foot pads, mouthpieces and groin cups (for male competitors) are mandatory for all competitors in all sparring divisions. Because of many brands and styles of martial arts equipment on the market today and more coming out each year, Space prohibits listing all brands which are considered safe for use. If it is deemed unsafe He or She will be asked to change the equipment before he or she can compete the following is a list of important and required features of the UTK approved safety equipment.

             

Hand Pads – A soft padded surface must cover the fingers and any striking surface of the hand. The Striking Area such as the ridge hand (RIDGE HAND), Side of the hand (Chop, Hammer

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Fist) back of the fist (Back Fist, and the knuckles (Punch) must be covered with a soft padded surface.

Kicks A soft padded surface must cover the instep, sides, toes, ankle and back of the heel of the foot.

 

Head Gear – The front ,sides and back of the head must be covered by a soft padded surface  A face shield , chest protector are  mandatory for ages 17 and under all ranks .

 

A properly fitted mouthpiece is required.

 

 Insufficiently-padded gloves, foot and head gear will not be allowed. Equipment must be in good state of repair and must be free of heavy taping, tears or any other repairs that may cause injury. Equipment with heavy or too many seams on the striking surface is not allowed. (Boxing and other contact sports equipment is not allowed in karate tournaments) Shin, elbow, knee guards are recommended for additional protection. (Women over 18 recommended chest and groin protector)   Because we are involved in promoting, participating and spectating in sports karate, only karate, tae kwon do and kung fu equipment is allowed.  The approval or denial of the equipment is ultimately determined by the tournament head rules arbitrator.

 

Officials

 

Time keeper : The time keeper is the appointed helper to keep time He or She will start and stop time at  the command of the center referee  and will inform the center referee when the two minute for sparring or three minutes for form have expired. In sparring the time keeper does not start or stop a match. His or Her only duty is to keep time for the center referee.

 

Score Keeper

The score keeper is the appointed helper to keep score. He or She will write down the form scores from each judge, eliminate the high and low scores (if 5 or more judges are being used) and add the remaining scores to attain a total score. The score keeper should check his or her addition a second time (calculators should be used). In sparring the score keeper will write down or flip score cards at the command of the center referee. The score keeper should inform the center referee when a fighter gets the appropriate number of points to automatically win. It is the score keeper’s duty to listen very closely to the center referee and keep score as the referee commands. Any discrepancy or confusion of the score rests in the hands of the center referee, not the score keeper. The center referee will make the final score decision.

                                                                                                  

Referee

The referee should be the most experienced official in the ring and be thoroughly versed on the rules. He or She is in complete charge of the ring and the match. He or She promotes the safety of the competitors, enforces the rules and ensures fair play. To this end he or she starts and stops the match , awards points , makes penalty decisions, administrates the voting of the other judges, communicates clearly with the score keeper and time keeper and announce in a loud , clear voice all official decisions and shall indicate with voice and gesture the competitor affected by the official decision.

 

Added Powers of the Referee

  1. Match starts and ends only with His or Her command (not the command of the score keeper).

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  1. Has final decision on any dispute on score
  2. Has power to issue warnings and award penalty points without a majority decision.
  3. Can overrule a majority call only to issue a warning or penalty point
  4. Automatically has power to disqualify a competitor who receives three penalty points (other wise there must be a majority vote to disqualify).
  5. Has power to issue time outs a competitor can ask for a time out but it is the determination of the referee to issue one.

Judges:

 The judges call points as they see them. They may be consulted by the center referee to help in determining penalties or warnings, although the referee alone has the power to issue them. They will be asked to vote on disqualification rulings. It is the majority vote of the judges and referee that determines a scoring point.

                                                                                                                                                                         

Calls an Official may make

 

When the referee believes there has been a significant exchange of technique, or when signaled to do so by a corner judge, He or She shall call out STOP in a loud voice. The referee shall then return the competitors to their starting marks and address the judges by saying JUDGES CALL all judges and center referee cast their votes simultaneously in the following manner.

  1. Point  is Scored – If a flags are used a judge raises the appropriate color flag of the competitor who he or she feels scored the point (if the judge is calling for 2 point kick he or she will raise two fingers on the other hand at the same time. If calling for 1 point, no fingers are raised). If no flag is used the judge will point with his or her index finger at the competitor who he or she feels scored the point and point with his or her index and middle finger if a kick is being called.
  2. No Point Scored – A judge crosses his or her flags or wrists at waist level to indicate that he or she believes no point was scored.
  3. No See – The judge holds his or her hand over his or her eyes indicating that he or she could not see whether a point was scored or not .
  4. Clash – With or without flags a judge makes a motion as though he or she is hitting both fists together. This means both competitors scored at the same time, therefore no point.
  5. Penalty – The judge wave’s flag color of the offending competitor in a circular motion. If no flags are being used, the judge waves hand in a circular motion as he or she points to the offending competitor.
  6. Out – The center referee calls stop when he or she sees a competitor go out of bounds. If a call is being made and a judge believes the competitor was out of bounds he or she taps the flag which represents the
  7.     If a ring consists of (13) thirteen competitors or more within the same division or rank(s) a SWMA official will determine if the division will be divided into additional rings for competition.

Competitor who went out on the floor. If no flag he or she points the right hand at the out of bounds line nearest them.

  1. Disqualification-A disqualification vote is taken separately from any other vote. When a disqualification vote is asked for the center referee will say Judges Call A judge will then hold the flag color, or point if no flag is being used, at the competitor he

 

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or she thinks should be disqualified. If he or she does not believe there should be a disqualification, he or she does not hold up a flag or point to a competitor.

  1. When a judge SEES A POINT he or she should hold up both flags or hold up one arm if no flags are being used. At their same time he or she should yell out the word CALL in a loud clear voice to let the referee he or she has a call.

 

LATE CALL

All officials should make their calls at the same time if in the opinion of the center referee, a corner judge is making a late call intentionally, and the referee can disqualify the call (noise not allowing the judges to hear the referee and the honest mistake of raising the wrong flag color should be taken into consideration).

 

NUMBER OF OFFICIALS

In the Black belt form elimination rounds , there should be  one referee and four judges if possible if not one referee and two judges can be used In under Black Belt there can be one referee and two judges.                       

 

REMOVAL OF OFFICIALS AND PROTEST

IF a competitor feels that an official should be removed from a form division for a good reason he or she must file a protest before the division gets under way. If a competitor feels that an official should be removed from a sparring division he or she may file a protest at anytime, before or after the division starts.

 

The proper way to file a protest is through the center referee if the center referee does not feel that the protest is valid the competitor can request to have the arbitrator make the final decision. All protest shall be made in an orderly, proper and sportsman like manner. 

 

If a competitor has a protest about anything, he or she should file the protest with the center referee. If the center referee feels that the arbitrator is needed to render a decision on the protest then he or she will summand the arbitrator. If the competitor feels that the center referee has not answered the protest to his or her satisfaction they can request the arbitrator presence to give the final call.  No protest is allowed after completion has resumed.

 

CHANGING OF OFFICIALS

A sparring official can be changed at any time during a division once a match has stopped. A form judge cannot be removed until the division he or she is judging is completed.

 

THE RING:

The size of the fighting and form adult Black Belt rings shall be approximately 20’x20’. The borders of each ring shall be clearly marked. Starting lines should be marked approximately six feet apart in the center of each ring. Additionally, each ring should be posted with a ring number visible to competitors, officials, and medical personnel from across the floor.

 

Youth black belt and youth under black belt rings shall be approximately 16’ x 16’ minimum.

 

Adult under black belt rings shall be approximately 18” x 18” minimum.

 

SPORT KARATE POINT SPARRING RULES

 

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WEIGHING-IN

It is mandatory for all adult fighting competitors – who fight in a weighted division – to weigh-in before engaging in competition. Only one official weigh-in is required. All adult fighting competitors must fight in their weight division. A competitor cannot fight in a weight division in which he/she does not make the proper weight. This means a competitor cannot go up to a heavier weight division or go down to a lower weight division, If the weight official feels a competitor is trying to weigh heavier by wearing unreasonable clothes or equipment, he/she will be asked to take off those articles of clothing before weighing-in. The weight division and/or actual weight in pounds must be recorded on the competitor’s competition card.

 

LATE ENTRIES

It is the responsibility of the competitors to be registered, weighed-in, and at his/her ring prior to the time his/her sparring division starts. Once the first sparring match has started in his/her division, no other competitor(s) can enter that division.

 

ORDER OF COMPETITION

Once the final call for competitors of a division has been made at ringside, the referee and his/her ring personnel will collect the competitors’ cards, tickets, or other proof of entry. Once the cars are mixed thoroughly and byes – if needed – are drawn, the rest of the cards will be drawn randomly and the competitors’ names will be written on the sparring bracket sheet.

 

LENGTH OF MATCH

An elimination match shall last a total of two (2) minutes running time, unless a competitor earns enough points to be declared the winner before the two (2) minutes are up. Running time means that the clock continues to run during point calls, etc., unless the referee calls for a time out. During unusually long point calls, equipment adjustments, rule clarification, etc., the referee shall stop the time.

 

If at the end of two minutes the match is tied, the match will continue into a sudden victory overtime period. The first competitor to score a point is declared the winner.

 

All grand champion fighting matches will be a one two-minute round. The competitor with the most points at the end of the round will be declared the winner.

 

POINT VALUES AND WINNER DETERMINATION

All legal hand techniques that score will be awarded one (1) point. All legal kicking techniques that score will be awarded two (2) points. All penalty points awarded will be one (1) point value. The competitor who earns the first seven (7) points automatically wins. If no one scores seven (7) points by the end of the two minutes, the competitor who is ahead wins.  

 

HOW POINTS ARE AWARDED

Scoring points are awarded by a majority vote of the judges. The majority of judges do not have to agree on the same technique being scored, only that a point was scored. The only agreement to be made is that the point that scored was either a kick or a hand technique. The judges acknowledge this by holding up two fingers if a kick and one finger if a hand technique scored. A majority of the judges calling for a point must agree that a kick scored in order to award two (2)

 

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points. Otherwise only one (1) point is awarded.(for example if three of five judges see a point for one competitor two of the three judges must call a scoring kick in order for the competitor to be awarded two points). If there are only three judges being used and two of the three sees competitor scoring technique but one sees a hand technique and the others see a kicking technique, the competitor receives one (1) point. To be awarded two (2) points the majority of the judges who saw a point must see a kicking technique. See penalty points for additional information on receiving penalty points at the same time.

 

WHAT A POINT IS

A point is a controlled legal sport karate technique scored by competitor in-bounds that strikes an opponent with the allowable amount of focused touch contact or focused control to a legal target area. What an official uses when deciding if a pint was scored.

  1. Was it legitimate and legal sport karate technique?
  2. Was it delivered with the required focused touch contact to a legal target area.
  3. Was the competitor who scored in-bounds?
  4. Had the match been stopped by the referee?
  5. Either competitor down illegally when the point was scored?
  6. Was the competitor who scored the point in control and well balanced?
  7. Was the technique delivered with an amount of controlled force that would have incapacitated the opponent at least momentarily, if the technique had not been controlled?

 

LEGAL TARGET AREAS

Entire head and face with face shield 17 and under ribs, chest abdomen and kidneys. 

 

ILLEGAL TARGET AREAS

Spine, back of neck, throat, sides of neck, groin, legs, knees and back are all illegal target areas. Any attack to these areas could result in a warning and or penalty points.

 

NON -TARGET AREAS

Hips, shoulders. Buttocks, arms and feet are all non-target areas. Points cannot be scored to any non target area. If it is deemed that a competitor is actually attacking these areas a warning then a penalty point will be awarded.

 

LEGAL TECHNIQUES

 

Legal techniques are all controlled sport karate techniques, except those listed as illegal. When determining the legality of a technique, the official considers if the technique is a legitimate, controlled sport karate technique that adheres to all other rules governing spot point karate.

 

ILLEGAL TECHNIQUES

 

Head butts , hair pulls , bites , scratches , elbows , knees , eye attacks of any kind , take downs on hard surface floors , ground fighting on hard surface floors , any stomps or kicks to the head of a downed opponent , slapping , grabbing for more than one second , uncontrolled blind techniques any  uncontrolled throws , take downs or sweeps and any other uncontrolled dangerous techniques that deemed unsafe in sport karate.

 

SWEEPS TAKE DOWNS GRABS AND GROUND FIGHTING

 

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Sweeps not to take down an opponent but only to obstruct the balance can only be executed to the back of the front leg at mid calf or below. These described sweeps are legal on all types of fighting surfaces if the sweep is only to force the opponent off balance so as to execute a technique to an upright opponent.

If the sweep is considered to have knocked down the opponent, then it would be an illegal except on a padded surface. It is most important to note that sweeps do make it legal to kick the legs. A sweep must be deemed a proper sweep and not a kick, to be legal.

 

Take downs and sweeps that are meant to take down an opponent are allowed only on padded fighting surfaces Judo throws such as over the hip and shoulder throws , are not allowed . If a sweep or take down is recklessly executed, without control, it will be judged illegal and the fighter may be warned or penalized. Sweeps to take down an opponent must be executed at mid calf or below and must be executed to the back of the front leg only. A point is only given when the legal sweep or take down is effectively and legally followed up. Only a hand technique or a carefully controlled kick or stomp to the body will be allowed on a downed opponent. One foot must be on the ground throughout the stomp or kick. Never under any circumstances may a competitor stomp or kick to the head of a downed opponent.

 

A competitor may grab the uniform top of his or her opponent in an attempt to score. He or she may grab the uniform top for one (1) second, after which time he or she must release the uniform. Likewise the uniform pants may be grabbed for one second for purposes of executing a counter attack to an upright opponent or executing a counter attack to a downed opponent on a padded surface.

 

Ground fighting is only legal on a padded surface. On a padded surface, once a competitor is on the floor he or she has two (2) seconds to score. The referee will say stop after two (2) seconds. Either competitor may score in the allotted two (2) seconds. A deliberate drop to the floor must be followed up with an attempt to score. Deliberately dropping to the floor to avoid or evade fighting is NOT legal. All dropping to the floor deliberately on a hard surface is not legal. A fighter is down when any part of the body, other than the feet is touching the floor.

 

PADDED SURFACE DEFINED

 

Concrete, wood, tile, terrazzo, rubber or any other similar surface are NOT considered padded or soft. Padded means a surface that is resilient enough so that an opponent is able to with stand the shock of a fall or take down without damage or injury.  An actual resilient pad must be present on the surface to be considered padded or soft EX: boxing or wrestling, gym mats etc.

 

TOUCH CONTACT DEFINED

                                                                                                                                                         

 Light touch contact:  means there is no penetration or visible movement of the opponent as a result of the technique. Light touch may be made to all legal target areas.

 

Moderate touch contact: means slight penetration or slight target movement. Moderate touch may be made to all legal target areas except the head and face may use moderate contact only when opponent is wearing a face shield.

 

 

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Excessive contact: means when an opponent strikes with force in excess of what is necessary to score a point. Though it is largely a judgment call, indication’s that contact has been excessive may be accessed by the following re actions

  1. Visible snapping back of a competitor’s head from a force of a blow.
  2. A knock down of an opponent (not recklessly charging into a technique or occurring in instances where the fallen party either fell slipped or was off balance).
  3. A knockout of an opponent.
  4. The appearance of severe swelling or bleeding (bleeding or other obvious external injury may in it self be grounds for excessive contact if it is considered the fault of a competitor. Bleeding how ever does not necessarily imply excessive contact).
  5. The distortion or injury of the body from a force of a blow to the body.

 

TOUCH CONTACT REQUIREMENTS

 

  1. All black belts must make light touch contact to the face and head (head gear) to score a point and light or moderate touch contact to the body to score a point.
  2. Youth black belt can make light contact to the face as long as the opponent is wearing a face shield. Light contact to the head is allowed to the head gear. Please note that youth black belts do not have to touch the head gear with light contact, but can score by delivering a controlled, well focused technique approximately one inch from the head gear or face. Youth black belts must make light or moderate contact to the body to score a point.
  3. Under black belt youths may make light contact to the head and face area only when a face and head gear is on the competitors. Points may be given to a competitor for light and controlled contact. The higher the rank the closer the technique should be all under black belt competitors must make light or moderate touch contact to the body or head to score a point.

 

OUT OF BOUNDS

A competitor is out of bounds as soon as he or she does not have at least one foot touching inside or on the boundary line. Stepping out – out –bounds does not immediately stop the match. The referee is the only one who can stop the match. An out – of – bounds competitor may be scored on by his or her opponent so long as the inbound competitor has at least one foot inbounds and the referee has not signaled to stop. In the event of a jumping technique the attacking competitor must land with one foot in- bounds in order to score.                                                                                                                                             

ON – COMPETTING PENALTY

If  in the majority opinion of the judges and referee it is considered that the competitors are not making an obvious attempt to fight in the true spirit of competition , both competitors will be disqualified and all awards and rating points ( if awarded) are forfeited.

  

WRONG DIVISION

If any competitor competes in a division he or she  is not qualified for because of age , weight , gender or style He or she will be disqualified from that form , fighting , self defense or weapons division  and all awards and rating points ( if awarded ) are forfeited.

 

COACHING

Coaching is a luxury that most competitors do not have access to. Therefore it sometimes can become an unfair advantage over a competitor who does not have a coach. Rules are made

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and enforced so that no one competitor has an advantage or disadvantage over another competitor. Once the competitors enter the ring

                                                                                                                                       

The rules make the contest as equal and as fair as possible for both competitors. Therefore the following rules on coaching apply:

  1. Never at any time can a coach, friend, team member etc enter a ring without the referee‘s permission (only the officials, competitors and medical personal are normally allowed in a ring).

 

  1. No abusive, violent, unsportsmanlike or overzealous coaching allowed.

 

  1. A coach cannot ask for a time out (only a competitor may ask for a time out).

 

  1. A coach can never at any time interfere with the proper running of the ring or decisions of the judges.

 

Penalties for any of the above coaching infractions are issued by the referee...

                           

                                                        SPORT KARATE FORM RULES

     

COMPETITOR

All competitors must present themselves suitably attired (as described in page one) and ready to compete. They may be divided into separate divisions based on style, size, gender, belt color, origin of form, age or divide divisions based on the amount of entered competitors not to exceed more than (12) twelve competitors per division or rank within the same competitors ring. Each competitor can enter only one (1) form division plus one (1) weapon division. To enter an adult form division, a competitor must be 18 years or older. A competitor must enter the division corresponding to his or her age group.

 

LATE ENTRIES AND ORDER OF PERFORMANCE

It is the responsibility of the competitor to be at the ring prior to the time that the form division starts. Once the division is organized and the first competitor begins, there will be no additional entries. If a competitor comes late but the first competitor has not started, he or she can compete but must compete first and immediately.

 

The order of performance of the non seeds (where seeding is used) will be by random draw, shuffling of cards computer selection, numbers, etc. Switching the order of performance numbers is not allowed between competitors. If there is good reason to believe that competitors switched numbers, he/she will be disqualified.

 

 

The order of performance of the grand championship rounds will also be determined by random draw. If the competitor(s) is not present at the designated time to draw numbers, he/she will automatically

go before the ones who are present. If only one is not present he/she will automatically go first. If more than one is not present, a separate drawing is made by the designated form coordinator for those not present. They will go in that order before the competitors who are present.

 

 

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TIME LIMIT

A competitor must be ready to compete when called upon to do so. All form competitors have a maximum of three (3) minutes to present and perform their routine. The time starts once a competitor enters the ring. If the judge feels the competitor is stalling before he/she enters the ring, he/she can call for the time keeper to start the clock. A competitor whose form exceeds the three (3) minute time limit will be disqualified. Competitors in the grand championship run off or finals will receive four (4) minutes to present and perform their routine.

 

JAPANESE/OKINAWAN/CHINES/KOREAN DIVISIONS

Competitors in these divisions, if offered, must exhibit a form that reflects the essence and traditional values of the division name in which they are competing. The form does not have to be classical form handed down over the years, but should not deviate too far in form and content from the styles classical form. Competitors exhibiting forms that are too (free), have gymnastics, or other non-martial art techniques in them or are comprised of elements from more than one style, should enter the American, musical, or open division. Otherwise the competitor risks disqualification or down grading.

 

MUSICAL DIVISION, AMERICAN DIVISION, WOMEN AND SENIOR OPEN DIVISIONS

The musical division is an empty hand form division that requires music.

The American division is an empty hand form division that does not allow music.

The Women’s black belt open division is an empty hand form division that does allow music.

The senior open division is an empty hand form division that does not allow music.

 

All the above divisions do not allow the use of weaponry.

 

                                                                                                                                                        

It is the responsibility of the competitor to provide his/her own battery operated cassette for his/her music. If the music box or cassette malfunctions due to no fault of the tournament and its coordinators, the competitor will be downgraded by the judges.

 

COMPETITION RING SIZE

All black belt competitors should be prepared to perform routines within a 20’ x 20’ ring (youth rings may be smaller). If more space is available which does not restrict any other rings, spectators, judges, etc., more space to perform a routine may be allowed by the promoter. But is should be noted than additional space is a privilege and a competitor cannot automatically assume it will be made available. Allowing more space will be the exception, not the rule. Adult under black belt rings should be approximately 18’ x 18’ minimum and youth rings should be approximately 16’ x 16’ minimum.

 

STARTING A FORM OVER

If a competitor starts his/her form over because of a memory lapse or any other reason due to his/her own negligence, he/she may perform the form again. The officials will score that competitor as though there was not a mistake, but the scorekeeper will deduct .50 from the competitor’s total score. A competitor can only start over one (1) time. If a competitor does not finish on the second try, he/she will be disqualified. If a competitor has to start over not due to his/her own negligence, he/she may start over without penalizing. It is important that the referee discuss the penalizing procedure with the judges and scorekeeper. When a competitor starts over, the clock is reset and starts over as well.

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EXTERNAL AIDS

No external aids such as props, weapons, music, etc., can be used in any division except those divisions where it is permissible. No external aids can be used that would damage, disrupt or render the competition area unsafe for the other competitors, spectators or judges.

 

WEAPON DIVISIONS

  1. The referee should check all weapons for safety. Weapons are subject to referee’s approval (no sharp weapons allowed in the youth divisions).
  2. The referee should make sure all spectators and competitors are at a safe distance from the performing competitor.
  3. Safety of all competitors, judges, spectators and helpers should be considered by all involved. Therefore, the competitor’s control of his/her weapon is of utmost importance. If a competitor unintentionally drops his/her weapon, he/she is automatically disqualified. If a competitor recklessly or carelessly misuses his/her weapon, he/she may be penalized or disqualified.
  4. If a competitor wins the weapons from division during the eliminations, he/she must perform with a weapon in the weapon grand championship round (if a weapon grand championship round is offered).

 

GRAND CHAMPIONSHIP FORM AND WEAPONS ROUND

 

The grand championship form round is the tournament of champions, pitting the appropriate first place form winners against each other. All competitors should have an equal opportunity to compete at their best. Therefore, routines may be altered or changed and music may be used by all competitors.

                The weapon winners must use a weapon in the weapon grand championship round, but it does not have to be the same weapon used during the elimination.

                A winner of non-weapon division cannot use a weapon in the grand championship runoff.

                National tournament finals are not all the same. Some may be filmed for television or have added attractions such as full contact karate, etc. These differences dictate the structure of each national tournament’s finals. Some grand championship runoffs may be altered to fit into the finals properly (example: in a finals where there is not enough time to have all of the black belt form winners perform, a selected number of an earlier runoff will go on to compete against each other in the night time finals). Luck of the draw for placement will determine the order of both the grand championship elimination round and the final grand championship round. Only the score of the final grand championship round will determine the winner.

 

SCORING OF FORM

                Black Belts: The officials will each score forms in the range of 9.50 to 10.00.
Average forms will be scored from 9.65 to 9.85. The best competitors in the division will receive scores from 9.86 to 10.00.

 

                Advance Belts: (Advance belt levels are usually red and brown belts).

The officials will each score forms in the range of 8.50 to 9.50. Average forms will be scored from 8.75 to 9.25. The best competitors in the division will receive scores from 9.26 to 9.50.

                                                                                                                                                                 

               

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Intermediate Belts: (Intermediate belt levels are usually green, purple and blue belts).

The officials will each score forms in the range of 7.50 to 8.50. Average forms will be scored from 7.75 to 8.25. The best competitors in the division will receive scores from 8.26 to 8.50.

 

                Beginner Belts: (Beginner belt levers are usually white, orange, gold and yellow belts).

The officials will each score forms in the range of 6.50 to 7.50. Average forms will be scored from 6.75 to 7.25. The best competitors in the division will receive scores from 7.26 to 7.50.

 

TIES

                The first three competitors must perform before any scores are given (grand championship rounds and divisions with less than five competitors are exceptions to this rule). The high and low scores should always be eliminated before totaling the scores when five (5) or more judges are involved. If after adding up the scores for each competitor, there are ties, the high and low scores can be added back in to break the tied scores except when determining a first place winner.

                Competitors tied for first place as well as any competitors who are still tied after adding back the high and low scores (for second through fourth place) must perform again to break the tie. The competitors can perform the same form or another form in the tie breaker. If after the competitors have performed again, there is a second tie, the competitor who received the majority of the judges votes (winning scores) will be declared the winner of the second tie breaker (all judges scores are used). If the scores remain tied after the second tie breaker, the competitors will perform again using the same form or a different form.

                Ties for fifth through eighth place (if given) will be broken by adding back the high and low scores. If the tie is still not broken the competitor with the majority of the judges winning scores will be declared the winner. If the competitors remain tied after the above two tie breakers the competitors will remain tied.

 

SPLIT RINGS

In case of a division or rank(s) being split into two competitor rings by a SWMA official those competitors that have been awarded 1st (first), 2nd (second) and 3rd (third) from the split division or ranks will be required to compete in a final round to award the winners of 1st (first), 2nd (second) and 3rd (third) of that division and/or rank(s).  

 

SELF DEFENSE

A competitor must be at their ring just like all other divisions prepared to compete. The competitor who is being attacked must be in full karate gear the attackers should also be in uniform, but if a technique requires a person to be in street clothes for the technique (s) then that will be allowed.  The competitor will be given ninety seconds to do his or her technique (s). The time of ninety seconds will start from after they present them self to the officials.

A competitor must have the minimum of three (3) self defense techniques / maximum of seven (7) techniques. . A competitor may a single attacker or multiple attackers’ it will be at the desecration of the competitor. The competitor can do all open hand or defend against weapons or mix them. The scoring of the techniques will be on the   the knowledge, response time to an attack, and the reality of the techniques. 

 

RANKING TIME IN BELTS

All Beginners have up to two (2) years to compete, all intermediate two (2) years, all advance up to three (3) years. If a competitor advance’s earlier in your system you must go up to your next ranking before the time limit.  

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BREAKING RULES

 

General

Judging and Scoring Method:

  1. Scoring point range varies by division.
  2. 3-7Judge system – Tally all points. This will be at division director’s discretion, but will be consistent for all competitors.
  3. Any/each violation will cause a deduction of points according to the Rules set forth by each respective Division and Competition.
  4. Competitors will be judged on: difficulty, creativity, focus, expression, balance, poise and grace, and completion of breaks.

Ties: In the event of a tie, the winner will be decided as outlined in each division.

Arbitration and Protest: Competitors who feel they received an unfair score may file an Official Protest by presenting their argument to the Kengo CMA Representative on site. The protestor will present the case to the Kengo CMA Representative through the ring coordinator. Any decision rendered by the Kengo CMA Representative will be final. If the Kengo CMA Representative finds in favor of the protestor, then the decision will be rectified. Protests must be made before the end of their particular division.

 

Ring Sizes: Basic size 20’ x 20’, depending on the kind of breaking, at judges’ and promoter’s discretion.

 

Warnings and Disqualification: Disruptive behavior, use of profanity, or other unsportsmanlike conduct will result in a warning being issued. If the behavior is deemed by the Judges to be malicious, it will result in deduction of a point (as appropriate for the event) or disqualification.

 

Materials:

  1. Purchase of Materials: All breaking materials must be purchased from the Supply Committee on-site, with the exception of the Creative Multi-Direction Wood Breaking, Creative Open Breaking (which must be inspected by Judges). All breaking materials must to be approved by Ring Judges and Selected Committee.
  2. Inspection of Materials: Judges and/or Kengo CMA reserve the right to inspect any materials that are to be used for breaking.
  3. Removal of Materials: All breaking materials must be removed from the competition area by competitors and put into the dumpsters provided by Committee after completion of each performance.

 

Uniforms:

  1. Competitor Uniform: In order to compete, the competitor MUST be wearing a uniform at the time he/she is called to the ring. This uniform must consist of, at a minimum: Studio or team t-shirt and Martial Arts type pants. No shorts, tank tops, jeans, ripped clothing, etc. may be worn. If you have a question please see an official Kengo CMA representative before the start of your division. The uniform top may be removed as part of a Creative breaking routine.

 

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Divisions

  1. Weight Divisions: Where specified, weight divisions will be as follows: Men- Light Weight – 199.9 and under, Heavy Weight - 200 and over; Women- Light Weight- 160.9 and under, Heavy Weight - 161 and over. Weigh-in will take place at the registration area as registration is done or at the rings. The competitor’s weight will be written on his/her competition ticket.
  2. Divisions with Fewer than 5 Competitors may be combined with the next closest division at the discretion of the Judges.

 

Rank Breakdown:

Beginner: 1-12 months of training; white, yellow, orange; 10th, 9th, 8th belt level. Intermediate: 12-24 months; lt. blue, green, purple; 7th, 6th, 5th belt level.

Advanced: 24-48 months; brown, red, navy, stripe belts; 4th, 3rd, 2nd, 1st belt level. Black Belt: All Black Belts regardless of training period or rank.

 

Entries: Competitors may enter as many divisions as they wish (it is the competitor’s responsibility to enter all competitions when called).

 

Time Limits:

  1. IMPORTANT: In order to keep the breaking divisions running smoothly, competitors will be required to adhere to the time limits outlined. This is very important, and deductions will be enforced. It would be to the competitor’s benefit to practice set-ups, breaks, and clean-ups before the day of the event.
  2. Competitor Readiness: A competitor must be ready to compete, as determined by the judges, as soon as that competitor’s name is called in the ring.

 

Safety: The safety of the competitor and the audience comes first, NO EXCEPTIONS! The safety of the competitor is very important and we request that the instructor of the competitor approve all breaks. If the break is deemed to be unsafe by the Judges or the Representative on site, we reserve the right to restrict the break. No material may leave the ring as a result of breaking unless planned for beforehand, to ensure that no other competitor, spectator, or Judge will be struck or put in danger by material as a result of a break. If this occurs, the Judges have the right to disqualify the competitor if they feel that the safety of others was compromised. Also, the break cannot cause damage to the facility or surrounding fixtures.

 

First Time Breakers Division

  1. This division is specifically for individuals who have never competed at a breaking competition before. Competitors entered in this division may not compete in any other division. The purpose of this division is to introduce new competitors to breaking.
  2. Materials: Wood boards only. 3 boards included in division registration. Competitor may purchase additional boards per materials ordering.
  3. Stands: Stands will be provided.
  4. Techniques: All techniques are allowed. Competitor may use any strike to break.
  5. Competitor Grouping: Competitors will be grouped at the discretion of the ring coordinator. Grouping can be by age, rank, gender, or size depending on the number of competitors registered.
  6. Stations: 3 Stations Max. - The competitor may set up 3 stations. Each break will be considered one station. A station may be free standing, set on stands, or held by assistants. Competitor will be responsible for all materials required to set up their stations. Competitors will

 

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also be required to ensure the safety of fellow competitors and spectators as outlined in “General: Safety” above.

  1. Time Limits: Competitors will be expected to set-up, break, and clean-up in a timely fashion. A maximum of 3 minutes to set-up, break, and clean up the area may or may not be used depending on a number of factors. All competitors will be held to the same standard, whether timed or not. Time is cumulative, determined as follows: time starts when competitor starts set-up, time stops when competitor completes set-up, time starts again upon the attempt of the first break, time stops when the ring is cleared as determined by the ring coordinator.
  2. Judging: Competitor will be judged on difficulty, creativity, focus, and completion of breaks.
  3. Ties: In the event of a tie, the winner will be decided by the exclusion of low and/or high scores or a show of hands—at the Judges’ discretion.

 

Creative Multi-Direction Wood Breaking

  1. Materials: Wood boards only. Competitor may purchase boards on-site or provide their own.
  2. Props: Props and “prop stations” may be used. Competitor will be allowed a maximum of 3 prop stations that will not be included in their routine for scoring purposes. Competitor must communicate prop stations to the ring coordinator and judges before the start of their routine.
  3. Techniques: All techniques are allowed. Competitor may use any strike to break.
  4. Breaking Stations: Tiny Tott & Beginner and Intermediate Competitors- 4 Stations Max., Advanced and Black Belt Competitors- 8 Station Max. The competitor may set up the maximum number of breaking stations for his/her specific rank. Each break will be considered one station. Simultaneous breaks will be considered one station. If competitor leaves the ground all breaks executed before he/she returns to the ground will be considered one station. A station may be free standing, set on stands, or held by assistants. Competitor will be responsible for all materials required to set up their stations. Competitors will also be required to ensure the safety of fellow competitors and spectators as outlined in “General: Safety” above.
  5. Time Limits: Competitor will have a maximum of 3 minutes to set-up, break, and clean up the area. A deduction of 3 points will be taken off the competitor’s final score for every 15 seconds over the allotted time. Deductions will begin after the 3-minute mark. Time is cumulative, determined as follows: time starts when competitor starts set-up, time stops when competitor completes set-up, time starts again upon the attempt of the first break, time stops when the ring is cleared as determined by the ring coordinator.
  6. Judging: Competitor will be judged on difficulty, creativity, focus, and completion of breaks.
  7. Ties: In the event of a tie, the winner will be decided by the exclusion of low and/or high scores, a 1- station break-off, or a show of hands—at the Judges’ discretion.

 

Power Concrete Breaking Hand

  1. Materials and Spacers: Blocks must be purchased on site from Supply Committee. Carpenter pencil spacers will be provided.
  2. Techniques: Hand technique only (Palm, punch, chop, etc.). Technique must be a downward strike.
  3. Weight divisions: See “General: Divisions” above.
  4. Stations: One station will be used. Blocks will be set on a block base. Competitors may set up as many blocks as they wish. Competitors will be required to ensure the safety of fellow competitors and spectators as outlined in “General: Safety” above.
  5. One Strike Only! Competitor has one attempt to break the blocks.

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  1. Time Limits: Competitor will have a maximum of 6 minutes to set up. Time starts when the competitor signals he/she is ready, time stops when the competitor signals to the ring coordinator that his/her setup is complete. Additional time will be counted if a set-up is to be significantly altered as determined by the ring coordinator. A deduction of ½ block will be taken off the competitor’s total break for every 15 seconds over the allotted time. Deductions will begin after the 6-minute mark.
  2. Judging: Judges will count the number of blocks broken to determine the winner. The competitor who breaks the most (or, in the event of a tie, has the highest percentage broken) is the winner.
  3. Ties: In the event of a tie, the winner will be decided by the highest percentage broken. Example: Competitor “A” breaks 10 out of 10; competitor “B” breaks 10 out of 12. Competitor “A” broke at 100%; competitor “B” broke at 83%. Competitor “A” is the winner. If more than one competitor has the same percentage broken after their initial break, there will be a break off to determine the winner. If there is a tie created by more than one competitor breaking 100% of their stack (example: 2 competitors break 10 out of 10), the competitor that broke the amount first is the winner

 

Elbow

  1. Materials and Spacers: Blocks must be purchased on site from Supply Committee. Carpenter pencil spacers will be provided.
  2. Techniques: Elbow technique only (drop elbow, overhand elbow, etc.). Technique must be a downward strike.
  3. Weight divisions: See “General: Divisions” above.
  4. Stations: One station will be used. Blocks will be set on a block base. Competitors may set up as many blocks as they wish. Competitors will be required to ensure the safety of fellow competitors and spectators as outlined in “General: Safety” above.
  5. One Strike Only! Competitor has one attempt to break the blocks.
  6. Time Limits: Competitor will have a maximum of 6 minutes to set up. Time starts when the competitor signals he/she is ready, time stops when the competitor signals to the ring coordinator that his/her setup is complete. Additional time will be counted if a set-up is to be significantly altered as determined by the ring coordinator. A deduction of ½ block will be taken off the competitor’s total break for every 15 seconds over the allotted time. Deductions will begin after the 6-minute mark.
  7. Judging: Judges will count the number of blocks broken to determine the winner. The competitor who breaks the most (or, in the event of a tie, has the highest percentage broken) is the winner.
  8. Ties: In the event of a tie, the winner will be decided by the highest percentage broken. Example: Competitor “A” breaks 10 out of 10; competitor “B” breaks 10 out of 12. Competitor “A” broke at 100%; competitor “B” broke at 83%. Competitor “A” is the winner. If more than one competitor has the same percentage broken after their initial break, there will be a break off to determine the winner. If there is a tie created by more than one competitor breaking 100% of their stack (example: 2 competitors break 10 out of 10), the competitor that broke the amount first is the winner.

 

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Foot

  1. Materials and Spacers: Blocks must be purchased on site from Supply Committee. Carpenter pencil spacers will be provided.
  2. Techniques: Foot technique only (Stomp, Axe kick, etc.). Technique must be a downward strike.
  3. Weight divisions: See “General: Divisions” above.
  4. Stations: One station will be used. Blocks will be set on a block base. Competitors may set up as many blocks as they wish. Competitors will be required to ensure the safety of fellow competitors and spectators as outlined in “General: Safety” above.
  5. One Strike Only! Competitor has one attempt to break the blocks.
  6. Time Limits: Competitor will have a maximum of 6 minutes to set up. Time starts when the competitor signals he/she is ready, time stops when the competitor signals to the ring coordinator that his/her setup is complete. Additional time will be counted if a set-up is to be significantly altered as determined by the ring coordinator. A deduction of ½ block will be taken off the competitor’s total break for every 15 seconds over the allotted time. Deductions will begin after the 6-minute mark.
  7. Judging: Judges will count the number of blocks broken to determine the winner. The competitor who breaks the most (or, in the event of a tie, has the highest percentage broken) is the winner. 8. Ties: In the event of a tie, the winner will be decided by the highest percentage broken. Example: Competitor “A” breaks 10 out of 10; competitor “B” breaks 10 out of 12. Competitor “A” broke at 100%; competitor “B” broke at 83%. Competitor “A” is the winner. If more than one competitor has the same percentage broken after their initial break, there will be a break off to determine the winner. If there is a tie created by more than one competitor breaking 100% of their stack (example: 2 competitors break 10 out of 10), the competitor that broke the amount first is the winner.

 

Speed Board Breaking – Competitor and 2 assistants, 3-person team

  1. Materials: Boards must be purchased on site from Supply Committee. No spacers are allowed.
  2. 3-Person Team: Each competitor will be allowed 2 assistants for a total of 3 people. The competitor may utilize the assistants to hold or replenish stands, but only the competitor will be allowed to break.
  3. Techniques: All techniques are allowed. Competitor may use any hand or foot strike to break.
  4. Stations: 5-station maximum, each station may have more than one board. A station can be a holder or stands set up on the ground. If stands are set on ground, they can be no longer then one standard stand deep (standard stands are 8 X 8 X 16”. The depth can be no more than 16” from the side where the competitor will be standing to the back of the station). The competitor may utilize each station as many times as needed, as long as he/she stays within the time limits. The assistants can be used to replenish stations. Competitors will be required to ensure the safety of fellow competitors and spectators as outlined in “General: Safety” above.
  5. All boards must be broken on their station. If a board falls off of a station or out of a holders hands the board must be set back up on the station or back in the holders hands before being broken. If the board is broken in any other position it will not count toward the final count.
  6. Pre-Break Count and Inspection: The competitor must provide the number of boards that he/she is attempting to break, within the breaking time limit, to the judges before they start their break. All material must be in the competitor’s ring available for inspection before the start of the break. The number of boards attempted compared to the number broken will be used to determine the winner in the event of a tie (see “Ties” below).

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  1. Time Limits: Competitor will have a maximum of 3 minutes to set up. A deduction of 1 board will be taken off the competitor’s total break for every 15 seconds over the allotted time. Deductions will begin after the 3-minute mark.
  2. Breaking Time Limit: The competitor will have 10 seconds to break as many boards as possible. Time starts when the competitor begins his first break. The 10-second breaking time is part of the overall 3- minute time limit.
  3. Judging: Judges will count boards broken to determine the winner.
  4. Ties: In the event of a tie, the winner will be decided by the highest percentage broken. Example: Competitor “A” breaks 15 out of 15; competitor “B” breaks 15 out of 17. Competitor “A” broke at 100%; competitor “B” broke at 88%. Competitor “A” is the winner. If more than one competitor has the same percentage broken after their initial break, there will be a break off to determine the winner. If there is a tie created by more than one competitor breaking 100% of their boards (example: 2 competitors break 20 out of 20), the competitor that broke the amount first is the winner.

 

Power Board Breaking Hand

  1. Materials and Spacers: Boards must be purchased on site from Supply Committee. Carpenter pencil spacers will be provided.
  2. Techniques: Hand technique only (palm, knife-hand or chop, hammer fist, etc.). Technique must be a downward strike.
  3. Weight divisions: See “General: Divisions” above.
  4. Stations: One station will be used. Boards will be set on a block base. Competitors may set up as many boards as they wish. Competitors will be required to ensure the safety of fellow competitors and spectators as outlined in “General: Safety” above.
  5. One Strike Only! Competitor has one attempt to break the boards.
  6. Time Limits: Competitor will have a maximum of 5 minutes to set up. Time starts when the competitor signals he/she is ready, time stops when the competitor signals to the ring coordinator that his/her setup is complete. Additional time will be counted if a set-up is to be significantly altered as determined by the ring coordinator. A deduction of 1 board will be taken off the competitor’s total break for every 15 seconds over the allotted time. Deductions will begin after the 5-minute mark.
  7. Judging: Judges will count the number of boards broken to determine the winner. The competitor who breaks the most (or, in the event of a tie, has the highest percentage broken) is the winner. 8. Ties: In the event of a tie, the winner will be decided by the highest percentage broken. Example: Competitor “A” breaks 10 out of 10; competitor “B” breaks 10 out of 12. Competitor “A” broke at 100%; competitor “B” broke at 83%. Competitor “A” is the winner. If more than one competitor has the same percentage broken after their initial break, there will be a break off to determine the winner. If there is a tie created by more than one competitor breaking 100% of their stack (example: 2 competitors break 10 out of 10), the competitor that broke the amount first is the winner.

 

Elbow

  1. Materials and Spacers: Boards must be purchased on site from Supply Committee. Carpenter pencil spacers will be provided.
  2. Techniques: Elbow strike only (drop elbow, overhand elbow, etc.). Technique must be a downward strike.
  3. Weight divisions: See “General: Divisions” above.

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  1. Stations: One station will be used. Boards will be set on a block base. Competitors may set up as many boards as they wish. Competitors will be required to ensure the safety of fellow competitors and spectators as outlined in “General: Safety” above.
  2. One Strike Only! Competitor has one attempt to break the boards.
  3. Time Limits: Competitor will have a maximum of 5 minutes to set up. Time starts when the competitor signals he/she is ready, time stops when the competitor signals to the ring coordinator that his/her setup is complete. Additional time will be counted if a set-up is to be significantly altered A deduction of 1 board will be taken off the competitor’s total break for every 15 seconds over the allotted time. Deductions will begin after the 5-minute mark.
  4. Judging: Judges will count the number of boards broken to determine the winner. The competitor who breaks the most (or, in the event of a tie, has the highest percentage broken) is the winner.
  5. Ties: In the event of a tie, the winner will be decided by the highest percentage broken. Example: Competitor “A” breaks 10 out of 10; competitor “B” breaks 10 out of 12. Competitor “A” broke at 100%; competitor “B” broke at 83%. Competitor “A” is the winner. If more than one competitor has the same percentage broken after their initial break, there will be a break off to determine the winner. If there is a tie created by more than one competitor breaking 100% of their stack (example: 2 competitors break 10 out of 10), the competitor that broke the amount first is the winner.

 

Foot- Spaced

  1. Materials and Spacers: Boards must be purchased on site from Supply Committee. Carpenter pencil spacers will be provided.
  2. Techniques: Foot strike only (stomp, axe kick, etc.). Technique must be a downward strike.
  3. Weight divisions: See “General: Divisions” above.
  4. Stations: One station will be used. Boards will be set on a block base. Competitors may set up as many boards as they wish. Competitors will be required to ensure the safety of fellow competitors and spectators as outlined in “General: Safety” above.
  5. One Strike Only! Competitor has one attempt to break the boards.
  6. Time Limits: Competitor will have a maximum of 5 minutes to set up. Time starts when the competitor signals he/she is ready, time stops when the competitor signals to the ring coordinator that his/her setup is complete. Additional time will be counted if a set-up is to be significantly altered as determined by the ring coordinator. A deduction of 1 board will be taken off the competitor’s total break for every 15 seconds over the allotted time. Deductions will begin after the 5-minute mark.
  7. Judging: Judges will count the number of boards broken to determine the winner. The competitor who breaks the most (or, in the event of a tie, has the highest percentage broken) is the winner.
  8. Ties: In the event of a tie, the winner will be decided by the highest percentage broken. Example: Competitor “A” breaks 10 out of 10; competitor “B” breaks 10 out of 12. Competitor “A” broke at 100%; competitor “B” broke at 83%. Competitor “A” is the winner. If more than one competitor has the same percentage broken after their initial break, there will be a break off to determine the winner. If there is a tie created by more than one competitor breaking 100% of their stack (example: 2 competitors break 10 out of 10), the competitor that broke the amount first is the winner.

 

 

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Creative Open Breaking - Any Materials, No Fire or Glass Breaks

  1. Materials: Any materials can be used except fire and glass breaks. Examples of materials are cement blocks, wood boards, concrete, wood poles, bricks, metal, etc. Creativity of materials used, props, and techniques will increase a competitor’s score. Music is allowed, but competitor will be responsible for music.
  2. Props: Props and “prop stations” may be used. Competitor will be allowed a maximum of 3 prop stations that will not be included in their routine for scoring purposes. Competitor must communicate prop stations to the ring coordinator and judges before the start of their routine. Glass may be used as a prop, such as a bed of glass, as long as it is contained and not broken on site.
  3. Techniques: All techniques are allowed. Competitor may use any strike to break.
  4. Breaking Stations: The competitor may set up a maximum of 10 stations. Each break will be considered one station. Simultaneous breaks will be considered one station. If competitor leaves the ground all breaks executed before he/she returns to the ground will be considered one station. A station may be free standing, set on stands, or held by assistants. Competitor will be responsible for all materials required to set up their stations. Competitors will also be required to ensure the safety of fellow competitors and spectators as outlined in “General: Safety” above.
  5. Time Limits: Competitor will have a maximum of 6 minutes to set-up, break, and clean up the area. A deduction of 3 points will be taken off the competitor’s final score for every 15 seconds over the allotted time. Deductions will begin after the 6-minute mark. Time is cumulative, determined as follows: time starts when competitor starts set-up, time stops when competitor completes set-up, time starts again upon the attempt of the first break, time stops upon the completion of the last break, time starts when clean-up begins, time stops when the ring is cleared as determined by the ring coordinator.
  6. Judging: Competitor will be judged on difficulty, creativity, focus, and completion of breaks.
  7. Ties: In the event of a tie, the winner will be decided by the exclusion of low and/or high scores, a 1- station break-off, or a show of hands—at the Judges’ discretion.

 

***Please note that all divisions with less than 5 competitors may be combined with the division above or below at the discretion of the SW Martial Arts Open***

 

Board sizes based on competitor age- 7 yrs. and under- 1/2"x6"x12", 8-12- 1/2"x10"x12", 13 and over- 1"x10"x12". These sizes will be used for all Power and Creative Divisions.

 

Grand Champion Black Belt Division: There will be an overall Grand Champion belt awarded to the Adult (over 18, Male or Female) Black Belt competitor who gains the most points over the course of the event.

This is how it will work:

For each of the named categories (Creative Wood, Power Concrete Hand, Power Concrete Foot, Power Wood Hand, Power Wood Elbow, and Non-Spaced Power Wood Foot) competitors will be awarded points that will determine the Grand Champion.

Competitors must enter at least 3 categories to qualify.

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Points will be awarded as follows:

16 points for 1st,

11 points for 2nd,

7 points for 3rd

 

In the event of a tie, tied competitors will have a 3 station creative break-off.

 

Again the Grand Champion Belt is available to adult Black Belt competitors.

There is a $10 fee to be included in the Grand Champion run and is payable at the event. We will need at least 3 competitors to enter for it to run.

 

Divisions:

First Time Breakers Division- You may not enter any other divisions if entering First Time Breaker

Brief overview of rules:

3 Wood boards included

All techniques allowed

Multiple stations (3 station max.)

3 minute max. (set-up/break/clean-up)

Competitor provides own holders and stands (standard 8X8X16” stands provided)

Competitors will be paired up

 

Division# Description Gender         Rank

FTB Open to ALL 1st time competitors Coed All ranks

 

Creative Multi-Direction Wood Breaking
Brief overview of rules:

Wood boards only

All techniques allowed

Stations: Beginner/Intermediate Competitors- 4 Stations Max., Advanced/Black Belt

Competitors- 8 Station Max.

3 minute max. (set-up/break/clean-up)

Competitor provides own holders and stands (standard 8X8X16” stands provided)

 

Division# Description Gender Rank

TT Tiny Tott, 7 & Under Coed All ranks
CB1 8-12 Male Beginner/Intermediate

CB2 8-12 Male Advanced/Black Belt

CB3 8-12 Female Beginner/Intermediate

CB4 8-12 Female Advanced/Black Belt

CB5 13-17 Male Beginner/Intermediate

CB6 13-17 Male Advanced/Black Belt

CB7 13-17 Female Beginner/Intermediate

CB8 13-17 Female Advanced/Black Belt

CB9 18-34 Male Beginner/Intermediate

CB10 18-34 Male Advanced/Black Belt

CB11 18-34 Female Beginner/Intermediate

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CB12 18-34 Female Advanced/Black Belt

CB13 35 and over Male All ranks

CB14 35 and over Female All ranks

 

*Divisions may be broken up further or combined as needed

 

Power Concrete Breaking

Brief overview of rules:

Carpenter Pencil Spacers provided

Downward strike/one strike only

Set on floor with block base

6 minute max. (set-up)

Patio blocks must be purchased from supply committee

 

Hand-

Allowed strikes: Palm, hammer fist, chop, etc.

 

Division # Description Gender _ Rank _ Wt.

PC1 18 and over Male Beg/Inter Lightweight

PC2 18 and over Male Beg/Inter Heavyweight

PC3 18 and over Male Adv/Black Belt Lightweight

PC4 18 and over Male Adv/Black Belt Heavyweight

PC5 18 and over Female Beg/Inter All weights

PC6 18 and over Female Adv/Black Belt All weights

*Divisions may be broken up further or combined as needed

 

Elbow- Allowed strikes: Drop elbow, overhand elbow, etc.

Division # Description Gender Rank Wt.

PC7 18 and over Male Beg/Inter/Adv Lightweight

PC8 18 and over Male Beg/Inter/Adv Heavyweight

PC9 18 and over Female Beg/Inter All weights

PC10 18 and over Female Adv/Black Belt All weights

*Divisions may be broken up further or combined as needed

 

Foot- Allowed strikes: Stomp, Axe kick, etc.

Division # Description _ Gender _ Rank Wt.

PC11 18 and over Male Beg/Inter Lightweight

PC12 18 and over Male Beg/Inter Heavyweight

PC13 18 and over Male Adv/Black Belt Lightweight

PC14 18 and over Male Adv/Black Belt Heavyweight

PC15 18 and over Female Beg/Inter All weights

PC16 18 and over Female Adv/Black Belt All weights

 

*Divisions may be broken up further or combined as needed

 

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Power Board Breaking-

Board size: 7 yrs. and under- 1/2x6x12", 8-12- ½X10X12”, 13 and over- 1X10X12

Brief overview of rules:

Carpenter Pencil Spacers provided

Downward strike/one strike only

Set on floor with block base

5 minute max. (Set-up)

Boards must be purchased from supply committee

 

Hand-

Spacers used, Allowed strikes: Palm, Knife-hand, Chop, Hammer fist, Punch

 

Division # Description _ Gender _ Rank Wt.

PB1 7 & under Male All ranks All weights

PB2 7 & under Female All ranks All weights

PB3 8-12 Male Beg/Int All weights

PB4 8-12 Male Adv/Black Belt All weights

PB5 8-12 Female Beg/Int All weights

PB6 8-12 Female Adv/Black Belt All weights

PB7 13-17 Male Beg/Int All weights

PB8 13-17 Male Adv/Black Belt All weights

PB9 13-17 Female Beg/Int All weights

PB10 13-17 Female Adv/Black Belt All weights

PB11 18 and over Male Beg/Inter Lightweight

PB12 18 and over Male Adv/Black Belt Lightweight

PB13 18 and over Male Beg/Inter Heavyweight

PB14 18 and over Male Adv/Black Belt Heavyweight

PB15 18 and over Female Beg/Inter All weights

PB16 18 and over Female Adv/Black Belt All weights

 

*Divisions may be broken up further or combined as needed

Elbow-

Spacers used, Allowed strikes: Drop elbow, overhand elbow, etc.

 

Division # Description Gender Rank Wt.

PB17 7 & under Male All ranks All weights

PB18 7 & under Female All ranks All weights

PB19 8-12 Male Beg/Int All weights

PB20 8-12 Male Adv/Black Belt All weights

PB21 8-12 Female Beg/Int All weights

PB22 8-12 Female Adv/Black Belt All weights

PB23 13-17 Male Beg/Int All weights

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PB24 13-17 Male Adv/Black Belt All weights

PB25 13-17 Female Beg/Int All weights

PB26 13-17 Female Adv/Black Belt All weights

PB27 18 and over Male Beg/Inter Lightweight

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PB28 18 and over Male Adv/Black Belt Lightweight

PB29 18 and over Male Beg/Inter Heavyweight

PB30 18 and over Male Adv/Black Belt Heavyweight

PB31 18 and over Female Beg/Inter All weights

PB32 18 and over Female Adv/Black Belt All weights

 

*Divisions may be broken up further or combined as needed

 

Foot- Downward strike, spacers used, Allowed strikes: stomp, axe kick, etc

 

Division # Description _ Gender Rank Wt.

PB33 7 & under Male All ranks All weights

PB34 7 & under Female All ranks All weights

PB35 8-12 Male All ranks All weights

PB36 8-12 Female All ranks All weights

PB37 13-17 Male All ranks All weights

PB38 13-17 Female All ranks All weights

PB39 18 and over Male Beg/Inter Lightweight

PB40 18 and over Male Adv/Black Belt Lightweight

PB41 18 and over Male Beg/Inter Heavyweight

PB42 18 and over Male Adv/Black Belt Heavyweight

PB43 18 and over Female Beg/Inter All weights

PB44 18 and over Female Adv/Black Belt All weights

 

*Divisions may be broken up further or combined as needed

 

Creative Open Breaking

Brief overview of rules:

Any materials. No fire, no glass.

All techniques allowed

Multiple stations, 10 station max.

6-minute max. (set-up/break/clean-up)

Competitor provides own holders and stands (standard 8X8X16” stands provided)

 

Division # Description Gender _ Rank

CO1 17 & under Male All ranks

CO2 17 & under Female All ranks

CO3 18 to 39 Male Under Black Belt

CO4 18 to 39 Male Black Belt

CO5 18 to 39 Female All ranks

CO6 40 and over Male Under Black Belt

CO7 40 and over Male Black Belt

CO8 40 and over Female All ranks

 

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Speed Board Breaking

Board size: 7 yrs. and under- 1/2x6x12", 8-12- ½X10X12”, 13 and over- 1X10X12

Brief overview of rules:

No Spacers Allowed

Any technique allowed 5 Station maximum, stations may be replenished; stations may be stands or holders

Stations must be made up of standard 8X8X16” block provided

Competitor and 2 assistant’s maximum

10 seconds to break, 3-minute max. (set-up/break/clean-up)

Boards must be purchased from supply committee

 

Division # Description _ Gender Rank Wt.

SB1 7 & under Coed All ranks All weights

SB2 8-12 Coed All ranks All weights SB3 13-17 Male All ranks All weights SB4 13-17 Female All ranks All weights SB5 18 and over Male Beg/Inter All weights SB6 18 and over Male Adv/Black Belt All weights SB7 18 and over Female Beg/Inter All weights SB8 18 and over Female Adv/Black Belt All weights

 

CONTINUOUS SPARRING RULES

  1. Competition contact for all techniques is deemed to be light contact controlled martial arts movements. Continuous sparring does not include knockout techniques and is not applied as a full contact combative sport. Techniques must be well controlled when they land on legal targets with enough control as not to “strike through” or “push through” target with their scoring technique. Emphasis must be placed on both punching and kicking techniques. Punching or “boxing” only for an extended period of time without throwing kicks may be cause for penalization or may downgrade the judge’s evaluation of your performance. Each match is carried out with running time. The center referee and two judges will evaluate the relative effectiveness of each fighter based on the number, quality and variety of the scoring strikes. The three officials will determine the winner of each match by majority decision.  Uniforms and Safety Equipment
  2. Safety equipment is for all continuous divisions. Head protection, mouth-guard, approved gloves for contact sports (closed finger only), groin protection, shin guards and foot protection.  
  3. Youth divisions (17 yrs. And below) will have the same equipment requirement PLUS an approved face shield and chest protector.
Uniforms are: Traditional uniform top, V-neck top and long pants for male fighters, long pants, traditional uniform top, sport top, V neck top for female fighters. For both, belts indicating their grade are allowed. Each fighter must wear a clean uniform in good repair. The pants must reach ankle length. The waist may be either a drawstring or elastic waistband.

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Time and Rounds

  1. Preliminary matches shall be one, 90 second round. Finals matches shall be two, 90 second rounds.  Weight Divisions and Weigh-in Procedures
  2. See “Divisions‟ listing on website and in event program.  

Legal Target Areas

The following parts of the body may be attacked using the authorized fighting techniques:

  1. Head – front and side
  2. Torso – front and side
  3. Feet – only for sweeping (referred to as boot to boot)  

Legal Techniques – Scoring both hand and foot strikes should be used. In evaluating each fighter’s performance the judges will give more credit to the athlete that is effective with a balanced attack of kicks and punches thrown in combination. Punching or “boxing” only for an extended period of time without throwing kicks may be cause for penalization or may downgrade the judge’s evaluation of a fighter’s performance. The authorized striking area of the hand or foot must make “Clean/ Controlled” Light contact. The fighter must be looking at the point of contact when executing the technique. All techniques must be well executed. Weak techniques or techniques that simply touch or brush or push an opponent will not be scored. Excessive contact, mauling, pushing or rough-housing will be grounds for penalization and/or disqualification. (Center judge has discretion) If a fighter jumps in the air to attack, he must land inside the ring to score, and he must keep his balance (it is not allowed to touch the floor with any part of the body except the feet).

HAND TECHNIQUES

The following hand techniques may be applied:

  1. Ridge hand, Punches, Backfist (Spinning Back Fist –Illegal Technique)  

FOOT, LEG, TECHNIQUES: The following foot techniques may be applied:

  1. Frontkick, Sidekick, Roundhouse kick, Heel kick (sole of the foot only), Crescent kick, Axe kick (sole of the foot only), Jumpkicks.

THROWING TECHNIQUES:

  1. Footsweeps (boots to boots – ankle level only)

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Illegal Target Areas:

  1. Any technique not listed as legal above or a striking any target not listed as legal.

It is prohibited to

  1. Attack the throat, lower abdomen, kidneys, back, legs, joints, groin and to the back of the head or neck.
  2. Attack with the knee, elbow, knife-hand, head-butts, thumb and shoulder or a spinning hand strike.
  3. Turn one’s back to the opponent, run away, fall down, intentional clinching, blind techniques, wrestling and ducking below opponent’s waist.
  4. Attack an opponent who is falling to the floor or is already on the floor, that is, as soon as one hand or knees touches the floor.
  5. Leave the ring without any permission.
  6. Continue after the command “stop” or “break” or the end of the round has been sounded.  
  7. Punching below the belt, hooking, tripping, and hitting with knees or elbows.
  8. Butting with the head, shoulders, forearms and elbows, strangling the opponent, crushing his face with arm or elbow and pushing back the opponent.
  9. Hitting with open gloves, with the inside of the gloves or with a wrist.
  10. Hitting the opponent’s back, particularly on the nape of his neck, head and kidneys.
  11. Lying down, wrestling or not fighting at all.
  12. Attacking an opponent who is on the floor on getting up.
  13. Clinching without any reason.
  14. Hitting while hooking the opponent, or pulling the opponent into the blow.
  15. Hooking or holding opponent’s arm or putting an arm underneath the arm of the opponent.  
  16. Suddenly lowering one’s head below opponent’s belt in a way that would be dangerous for the latter.
  17. Using artificial means for a passive defense and falling down intentionally, in order to avoid a blow.
  18. “Spoiling”: Intentionally preventing your opponent from engaging you by moving around the ring or clinching your opponent in order to cut down on round time.

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  1. Using insulting and aggressive language during a round.
  2. Refusing to withdraw after the order “BREAK”.
  3. Trying to land a blow on the opponent immediately after a “BREAK” order and before withdrawing.
  4. Assailing or insulting the referee at any time.
  5. Exiting the ring during the fighting competition, 1st violation for exit – Verbal warning on 1st exit, 2nd violation for exit – Official warning on 2nd exit, 3rd violation or exit – Award penalty point –1, 4th violation for exit – Disqualification.  

Violations of the rules and regulations will lead to warnings, point deductions and disqualification. Referees may warn, deduct points or disqualify a competitor at their discretion depending upon the severity or repetitive nature of the rules violation. The following may lead to disqualification:

  1. Excessive contact resulting in an injury
  2. Repeatedly striking with excessive contact
  3. Uncontrolled or malicious attacks
  4. Excessive or continuous hitting after "stop" command
  5. Extreme unsportsmanlike conduct of a fighter such as insulting the referee or the opponent
  6. The coach or representative acts unprofessional or enters the ring.  

Injuries

The match should only be interrupted if an injury occurs. In the event of injury, time may only be interrupted until the doctor decides on the seriousness of the injury, that is, whether or not the fight can continue or whether it must be stopped. Treatment of the injury can only be done in between rounds or after the match. If the injury needs to be treated, the match must be stopped. In any case, cuts cannot be taped. If the match is stopped due to injury, the officials must decide:

  1. Who caused the injury?
  2. Whether or not it was intentional.
  3. Whether or not it was self-inflicted.  

If the injury was not intentional and the injured fighter cannot continue fighting immediately, the uninjured fighter is declared the winner. If the injury is due to a violation of the rules, the

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responsible fighter is disqualified. If the injury is due to his own fault, the uninjured fighter is declared the winner.

Referees

The referee has the power to:

  1. Stop a fight at any moment if he finds it to be too one-sided.
  2. Stop a fight at any moment if one of the fighters has received an unauthorized blow or is wounded, or if he considers a fighter unable to continue.
  3. Stop a fight at any moment if he finds the fighters behaving in an “unsportsmanlike” manner. In such a case, he must disqualify one fighter.
  4. Warn a fighter or stop the bout and give a minus point or warning to a fighter for an offence.  
  5. Disqualify a coach or a second who has broken the regulations or the fighter himself if his coach or the second fails to obey to his orders.
  6. Disqualify, with or without a warning, a fighter who has committed an offence.
  7. Interpret the rules as long as they are applicable or compatible with the fight that is taking place, or, at a special moment, decide on a move which does not appear in the rules.
  8. If a fighter breaks the rules but does not necessarily deserve a disqualification, the referee must stop the fight and give a warning to the fighter of a foul. Before the warning, the referee must order the fighter to stop fighting. The warning must be given clearly, so that the fighter understands the reason and cause of the penalty. The referee must hand signal to each judge that a particular warning has been given and clearly show which fighter has been punished. After having given the warning, the referee orders the fighters to fight again. If a fighter has given three official warnings within the same bout, he is disqualified.
  9. A referee may give a caution to a fighter. A caution means a warning given by a referee to a fighter for breaking the rule. In order to do this he doesn’t need to stop the fight, and may reprimand the fighter during the fight.  

The referee has a responsibility to

  1. Check the safety equipment and clothes of the fighters.
  2. Make sure that the rules of fair play are strictly observed.
  3. Supervise the whole bout.
  4.  Consider the merits of the two fighters and chose the winner according to the regulations.

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  1. At the end of a bout, call for the decision by show of hands.
  2. The referee must not announce the winner by raising a fighter’s arm or in any other way before the official in charge announces the decision.  

Judges

  1. Each judge must independently consider the merits of the two fighters and chose the winner according to the regulations.
  2. During the match, he will not talk to fighter, other judges, or anybody else, with the exception of the referee. He may, if necessary at the end of a round, notify the referee about any incident that he has missed, for example telling him about the misbehavior of a second, etc.

Scoring System:

  1. Every round is separately evaluated by each of the judges according to a positive criteria that will gain a fighter points and negative criteria that will deduct points.
  2. Positive Judges Criteria That Will Earn a Fighter Points towards Victory clean and controlled scoring strikes
  3. The demonstration of effective combination striking
  4. The effectiveness of the fighters defense
  5. The variety of strikes used (hands and feet)
  6. Excellent physical condition  

Negative Judges Criteria That Will Reduce a Fighters Points

  • warnings / penalties for rules violations • “bulling”, or any effort to overpower an opponent rather than demonstrate superior skill • lack of combination striking • lack of variety in strikes (hands and feet) • poor physical condition Every close match is to be judged by the overall impression the fighter makes and not only by considering the points scored particularly in regard to the variety of skills that each fighter has been effective with.

Protest A competitor has the right to protest an infraction of the rules or if a possible error occurred, not a judgment call the arbitrator can be called if the center referee cannot reach a decision..